[{"data":1,"prerenderedAt":6},["ShallowReactive",2],{"extra:mechanics:disguiseTarget":3},{"html":4,"title":-1,"frontmatter":5},"\u003Ch2>Examples\u003C\u002Fh2>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">Skills\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:disguisetarget\">disguisetarget\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">d\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">SHEEP\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:target\">target\u003C\u002Fa>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cblockquote>\n\u003Cp>This example would cause the target to turn into a sheep.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">Skills\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:disguisetarget\">disguisetarget\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">d\u003C\u002Fspan>=\u003Cspan class=\"yaml-string\">&quot;player libraryaddict setCustomName &#39;&amp;7Jeb&#39; setSkin Notch.png&quot;\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:target\">target\u003C\u002Fa>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cblockquote>\n\u003Cp>This one would turn it into a player using the skin of Notch and giving it the display name \u003Cem>Jeb\u003C\u002Fem>. Color codes are useable in the nametag field.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003C!-- LINKS -->\n\u003C!--TAGS-->\n\u003C!--tag:Disguise-->\n",{},1779402745527]